Sackcloth & Ashes
Death & Dying
I’ll be instituting the “whatever doesn’t kill you makes you stronger” rule.
Instead of losing one point of Stamina, Strength, or Agility (determined randomly) when a level one or higher character survives bleeding out or death (described in DCC rulebook p93), a character will gain a point in one of those categories for surviving a near-death experience. All other penalties and modifiers are as stated in the text.